You escalated slowly towards the clearing. The thick fog was cascading and entwining around your body, preventing you from seeing any more than a few feet in front of you. Your fur was bristled with an eerie feeling, your stomach churned, and ached. You knew that something...someone...was out there, watching you.
You proceeded forwards with caution, inhaling the thick, moist air particles, before coming to a sudden halt; instinctively descending onto the luscious terrain, lowering your apex. A slender, satin crow descended into your sight. You licked your muzzle, ready for a meal, escalating slowly towards the ebony figure, sinking your weight deeper towards the luscious terrain---before advancing onto the figure, extracting your cleaves as soon as you felt the warm feathers underneath your enormous paws. You grinned and sank your teeth into its flesh, devouring it.
Slowly, you lifted your head, before you felt an enormous amount of weight advancing towards you, shoving you to the ground, two silhouettes barely visible behind her.
"Who are you, and why are you hunting our prey?" She demanded, scowling.
You almost choked as you spoke, for her enormous figure was crushing your chest.
"I didn't know this was your territory...I apologize..." You croaked, wheezing when she took her weight off of you.
"Where do you belong, stranger?" Her daunting voice somehow switched to a benign tone at an instant. You lifted yourself up from the cold ground, staring at her for a moment, hesitantly.
"I don't really belong anywhere." You responded, trying to hide your intent of having a place to stay.
"Hmph, well, what do you think about joining Hellbent? We could use someone like you...very good hunting techniques. And, we have a very reliable food resource..."
Your tone immediately turned to enthusiasm, nodding without any hesitation. She gave a slow nod and turned to the two behind her.
"Then welcome, to Hellbent." Then, as the fog cleared, a large group of individuals stood tall in front of you. Your jaw dropped as you saw all the different types of felines. Some were tall, and masculine, and some were small, and skinny. You inhaled sharply, knowing that this will be your new home.
This is absolutely unacceptable. We do not allow Anyone to speak to other groups---unless they are an alliance or close friend, and you must have full permission from a leader.
You must show full respect at all times to those higher up than you. They have earned that spot for a reason; unless you have proper reasoning, you will show the uttermost respect to them.
This goes hand-and-hand with younger and/or lower ranks as well. Unless it's a scrap, you will show your full respect to younger and lower-ranked fellows. They are still one of us, and who knows, they may be the one who saves your life one day.
>>Questions Regarding to the Leader<<
This is a crucial rule that everyone must abide by. If a leader looks stressed out, busy, and/or angry---it would be best if you stopped yourself from going up to them just to ask them something that isn't worth their time at the moment. It can get very annoying and stressful.
Here are a few common situations that you should look out for before approaching a leader for a small situation:
If there's an enormous crowd around a leader, try to prevail from talking to them, unless it is crucial. Also, if you're in the general crowd---make sure your question is really important, and, if you don't want to talk to them, then just back off and go to your nest.
3 is a Magic Number
Please, please, please ask three individuals your question before asking a leader. Most of the time, they can answer it, so you don't need to ask the leader. Although, if it's private, you can ignore this rule, and ask the leader when they aren't busy, (if it's not crucial.)
Let me clarify this:
There is an enormous difference between comments and questions---comments are things like, "Hey! I like your look! You're a great leader! Your den looks nice! Etc." You may comment something to a leader, if they aren't busy with anything, believe me, it's better than silence, although, if they are busy--- we're really only looking for questions that aren't straight-up annoying---which are asked all the time.
Yes...the one single rule that is broken all the time---messing around while roleplaying hours.
I know, it's hard to stay serious all the time, but that's what breaks are for, if you really need a break, go for a stroll, or just ask for a break. Usually, if we've been roleplaying for about an hour, the leader will say yes.
But, here's some things that aren't acceptable during roleplay-hours:
Emojis---"XD, DX, :I, :L, :), :(, :3, etc."
Abbreviations---"ROFL, lol, jk, omg, mk, ig, ttyl, etc." The only ones that are acceptable are "brb, afk, and gtg."
Parenthesis---Just because you're using parenthesis, doesn't mean you can't use it all the time. The Absolute limit is one per five full-AJ-bubble roleplays. Unless it's something like saying "brb, afk, or gtg" it is unacceptable.
Because of school, some people don't have the time to roleplay on weekdays---and we understand, so we expect you to be on two times a week, for four hours per day. Unless you really need to go or have a note or excuse, you will have minor punishments, which will escalate to exile if not active.
Powerplaying is prohibited during roleplaying hours. If you are a full-grown cat, and are caught powerplaying, you will become an apprentice immediately, and will be trained under advanced authrority. If you still do not learn, or refuse to learn, you will be exiled immidiately. Here are a few examples of powerplaying:
"The feline leapt onto the cat and tears their windpipe out nn"
The problem with the roleplay is- Using "nn, nm, nd" , which means you're being overpowering.
"The feline got his fire blade and ended with fire quickly"
The problem with the roleplay is - Real cats can't use powers, nor hold a blade. It is absolutely impossible.
"The kit leapt onto the eagle and sank her teeth into it, ending it with ease"
The problem with the roleplay is - Kits are much smaller than eagles, just compare a kitten to a full-grown cat, tiny, right? Well, think about them taking down an eagle.
"The feline leapt onto the other cat, and sank her teeth into their neck, and pulled out their windpipe"
The problem with roleplay is - We all see this a lot, and it's when you tear out a windpipe with ease; if you are the same size as the figure you are attacking or Smaller, you cannot tear out the windpipe without tearing the flesh deep enough, to the point where it is past the bone.
If you ever bring in roleplays that haven't been either voted for, or agreed by the majority of members, it will be considered drama, and you will be punished immediately. Even the littlest things like an imaginary rouge on territory will have consequences.
>>Prophecies and Messages<<
In the clan, we only allow leaders, shamans, and (if the leaders agree) interns to receive prophecies because they have a close enough connection with the deceased. This also goes with "messages" or "warnings" from the deceased. We do not wish to hear that because it will be considered unwanted drama.
Once you leave, you won't be able to come back, unless you give a good reason with solid evidence. If you are exiled and show up in our camp and territory without reason, our soldiers have permission to attack, and possibly kill you if ordered.
The names Hellbent, Silver, Moon, Spirit, Star, and Soul are prohibited from Hellbent. (For obvious reasons.) Keep names realistic. You will be warned if your name doesn't make sense (realistic as in things cats would actually know about). Everyone must have a unique name.
>>Advanced Anatomy and Latin<<
Anatomy and Latin are strongly forbidden in Hellbent. If you are caught, you will be given three verbal warnings. After the third warning, you will be punished immediately. Punishments will increase as time goes by if it is not stopped.
To prevent confusion---you are only permitted to have one OC in Hellbent. If you have more than one OC, you will be told to choose one to use, and that is it.
If you want to kill off your OC, you must have permission from a leader, otherwise, you will have to keep it. Also, you will not be able to have the same name, look, nor go back to that character. You may go back to the same rank you were at unless the leader says otherwise.
There are two leaders in Hellbent. They are the most respected individuals in the pack---since they have full-control over everyone, and everything in Hellbent. If you disobey---harsh consequences will follow.
Challengable if the Leader(s) and the Majority of Hellbent Agrees.
There are two ambassadors in Hellbent. They are the second-in-command and will replace the leaders once the retire or dies. They are to be respected just as much as leaders---since they have been chosen to inherit after their inheriter dies or retires.
Challengable if the Leader(s) and the Majority of Hellbent Agrees.
The lead shaman is the leader of the other three shamans. They keep a close eye on the other shamans, and instruct them on what to do if they need help---or take over in major situations. They have the right to take over another patient if reasonable. Lead shamans may spectate during battle, and aid pack-mates, but will not participate, unless completely necessary.
The war commanders are the battle-planners, strategizers, and decide who get to go into battle. They are the ones who organize battle lines, battle places, and techniques. They are masters during battle and are always first in line during the battle along with he leaders. War commanders also organize sparring events, if necessary.
The peacekeepers are the main individuals who prevent battles, wars, enemies, and arguments. They are usually capable of making solid arguments---that will satisfy both sides. They don't only just prevent battles, they sort out drama in the pack, and are capable of giving mercy to others. Peacekeepers are aloud to spectate, but are not aloud to participate in battle. The only exception is if it's completely necessary. Peacekeepers must have a balanced mental-state, and is capable of coping under extreme stress.
The lead assassin is the head of the assassins. They organize where to go, and when to strike. Usually, they work hand-and-hand with the war commanders, when it comes to striking hard and agilely in war. They are capable of killing anyone when instructed to, and will risk their life for the sake of Hellbent.